Wednesday, December 4, 2013

EverQuest Next Landmark® and Architecture

In just a few short months from now Sony Online Entertainment will be launching the next tile for its popular EverQuest® franchise entitled EverQuest Next Landmark®. The best way to describe it for now is Minecraft on steroids. The game will be much much more then that but as a quick an easy reference point it will work. This has got me thinking. Since building and creating will be a key component players will only be limited by the depths of their own imaginations. Can already imagine the abundance of Minas Tiriths, Helm's Deep, Star Destroyers, Death Stars, Frank Lloyd Wright homes, etc. cropping up. None of these projects would be easy by any means and all could easily have the creators special touch and spin to them, however, doing stuff like that isn't for everyone. Been thinking that this a perfect opportunity to explore the architecture that is around and create my own interpretation of it. Do some Greek classic architectural piece with some Japanese influences for example. Of course saying something like that is easy. Pulling it off requires research. There should be plenty of time between now and the official launch of EverQuest Next Landmark® to research and explore some of the many facets of architecture and come up with some ideas. Of course planning to blog about the discoveries along the way.
Current ideas are:
  • Classical Antiquity (to include Greek, Roman, Egyptian)
  • Ancient Americas (to include Mayan and Aztec)
  • Temple Styles of South Asia (Buddhist and Hindu)
  • Dark Ages and Medieval (The most heavily to be researched area)
  • Renaissance
  • Neoclassical (maybe)
  • Generic (Structures made of ice, timber, earth)
  • Garden Architecture (can't make a great home, village, keep, city, etc. without some great green spaces)


"Imagination is everything. Is is the preview of life's coming attractions."
Albert Einstein


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