Wednesday, February 1, 2017

It's Alive!

I fell off the face of the blog-sphere for a while. A long while. At the end of 2014, I made the decision to go back to school and get a degree in Computer Science. For 2 years my free time was spent hitting the books, watching lectures, taking quizzes and tests, and doing homework. That doesn't leave a lot of free time to blog about anything or do much of anything else. School was a second full time job. Having essentially 2 full time jobs unfortunately meant that I didn't take care of myself very well. My energy levels have tanked and I've gained a few extra pounds. The time has come to reverse this and build healthy habits. To keep myself motivated I will be blogging about my progress, interesting recipes I've found, nutritional tidbits, and whatever crosses my scatter brain of a mind. 

"A journey of a thousand miles starts with one step."
Lao Tzu

Saturday, April 5, 2014

Landmark™: Crafting Progression Guide

(This is my take on how to progress through the different crafting items in Landmark. This applies only to the current version of beta as of April 2, 2014. It is subject to tons of changes before Landmark goes live. Also not all resources are available in game. Hope it helps.)

After you create your character and pick a continent you will find yourself at the leyline hub. The leyline hub allows you to move between islands on the continent and even between continents. At the hub you will find 2 basic crafting stations: basic forge and basic workbench.  For the first few harvesting tools you will need these stations. You will also need them to craft the individual stations for your claim.


Before starting a little explanation of pick, axe, and sickle stats are needed.


 Picks (Used for mining rocks and minerals)
There are 3 stats on picks. Speed, Damage, Range.
Harvesting Damage - How much you get per strike
Harvesting Speed - How fast it is.
Harvesting Size - How big an area you strike.
These stats are not set in stone. There is a typical range for them but you can craft multiple versions to get stats that you are comfortable with.(Stone picks stats are set is stone.)





Axe (Used to chop trees)
There are 2 stats on picks. Harvesting Damage and Harvesting Speed.
The speed and damage are the same as with picks. Same goes with stats not being set in stone when you craft them. (Stone axes stats are set in stone.)



Sickle (Used to harvest plant material)


There are 2 stats on sickles.  Damage and Harvesting Speed.The speed and damage are the same as with picks. Same goes with stats not being set in stone when you craft them.

There are 3 quality tiers of harvesting  tools: Common, Superior and Exceptional. The better the quality the better the stats.






Notes about trees
There are 3 different biomes of trees. Each with a different base wood and a special rare tree. All common trees will give the rare Heartwood (will always get 1 per tree but frequently more).
Tropical trees - Give plain wood logs and the special tree gives Palm Hearts (1-3 per tree)
Desert trees - Give striped wood logs and the special tree gives Thistle Seed (4 per tree).
Old Growth Forest trees - Give burled wood logs and the special tree gives Ancient Rootstock (3 per tree).
Tundra Tree -Give plain wood logs and the special tree gives Spindle Cone (2 per tree).
Deciduous Trees - Biome not in game. Special tree will give Sep
If a particular special tree is difficult to find there are 2 options. 1.) switch islands or 2.) de-forest an area and wait. Trees will re-spawn and will not always be the same one you cut down.

Notes on wood resins
Wild Heartwood = 1x Heartwood and 1xThistle Seed
Vital Heartwood = 1x Heartwood and 1xAncient Rootstock
Frosted Heartwood = 1xHeartwood and 1xSpindle Cone
Serpentine Heartwood = 1x heartwood and 1X Serpentine Resin (Currently not in game.)
Palm Heart
Thistle Seed




Ancient Rootstock


Spindle Cone




Note on Crafting
Except for the delete, heal, and add tools all the rest do not need to be crafted at the basic stations at the hub. Many players open their claims to players so that they maybe able to use the stations that they have. To find these potential claims look for the blue flag on the map.

Notes on crafting with raw materials.
All Ingots will be 100 of x raw metal = 1 ingot  Crafted at the forge
All Wood planks 10 of x wood = 100 planks Crafted at the workshop.
All Worked stones 100 of x stone =    105 worked stone Crafted at the workshop.
Coal is either harvested with metals or crafted 10 plain logs = 10 coal. Crafted at the forge.


Note on raw metals
When harvesting the raw metals you will get more then just the metal. You will get a combination of sand, dirt, stone, ice, or snow depending on biome and a variety of rares to include elemental version of the raw metal, coal, essence of earth.



Tier 0
You should start with the stone pick and stone axe. Both require 1 dirt to make so it is easy to make them. To harvest you will have to be a short distance from the hub. A message will appear to inform you that you are far enough away to harvest. After harvesting some dirt create the building tools delete, heal, and add each takes 1 dirt to make at the basic forge. (The basic forge is the only place these tools can be created.)

Now time for Tier 1.

Tier 1
Now that you have obtained a  stone axe and pick the plan is to ditch these as fast as possible for better upgrades. All level 1 items can be crafted at the basic stations at the hub. The equipment and stations for level 1 are as follows: Copper Pick, Tin Axe, Claim Flag, Stone Forge, Alchemy Station, Tinkerer's Workshop. The main goal is always to upgrade the pick then the axe. The axe will require materials that will require the upgraded pick to obtain. One reason for crafting the claim flag so soon is so that you have some place to store the crafting stations.
Copper Pick will harvest - Iron, Tin, Tourmaline, Aquamarine and lower resources.
Tin Axe will harvest - Special Jungle trees and all common trees.





Harvesting list:
Copper - 3000
Elemental Copper - 30
Agate - 20
Tin - 1500
Elemental Tin - 5
Tourmaline - 20
Aquamarine - 210
Heartwood- 95
Coal - 25
Iron - 4500
Elemental Iron - 7
Plain Wood Log - 10
Burled Wood Log - 15
Stone - 2000
Wild Heartwood - 20  (20x heartwood and 20x  thistle seed)

Resource nodes for tier 1 crafting tools.


Tier 2
With tier 2 everything can be crafted with stations on your own claim or a neighbors claim if they have the claim open to visitors to use props. Same procedure as tier 1 upgrade pick firts then axe. With tier you can start crafting the refining stations.  The refining stations allow you to mass produce crafting items such as ingots, resins, planks. The drawback to refining stations is that they are for personal use only, therefore, you can not use a neighbors refining stations. Also to make the lumicite material you will need Superior Sawtable.

In tier 2 the smooth tool can be created. It will require 30 elemental tungsten, 10 amethyst, 300 tungsten.

Iron Pick will harvest - Tungsten, Silver, Topaz, Amethyst, Marble and lower
Silver axe will harvest - Special Jungle and Desert trees and all common trees
Silver Sickle will harvest - All tier 2 plants and lower

At this point in beta you are not really required to craft the refining stations to build or create upgrade picks, axes, and sickles. They do make things easier since they require less materials though.

Under optional there are the Mechanical Pulverizer, and Bronze Grappling Hook. All of which will make things easier. The Pulverizer will come in handy when caves are added to the game. The Grappling Hook will help you get out of deep holes and also is just fun to use to swing from tree to tree and scale tall mountains.



Harvesting list (harvesting tools only):
Iron - 2200
Elemental Iron - 22
Silver - 1900
Elemental Silver - 19
Aquamarine - 60
Topaz - 40
Wild Heartwood - 25 (25x Heartwood and 25x Palmheart)
Sundrop Heartwood - 20 (20xHeartwood and 20x Thistle Seed)

Harvesting list (everything)
Copper - 200
Tin - 100
Elemental Tin - 20
Iron - 4200
Elemental Iron - 42
Silver - 3900
Elemental Silver - 44
Topaz - 115
Aquamarine - 120
Coal - 40
Amethyst - 110
Tungsten - 5800
Elemental Tungsten - 60
Wild Heartwood - 55 (55x Heartwood and 55 x Palmheart)
Sundrop Heartwood - 40 (40x Heartwood and 40x Thistle Seed)

Tier 3
Rinse and repeat with new materials. The assessor's band that is listed will give the wearer and increased chance to find rares while harvesting ie. elemental metals. Also the final 2 building tools can be created.

Tungsten Pick will harvest: Cobalt, Gold, Emerald, Sapphire, Amarthine, and lower level tiers
Gold Axe will harvest: Special Jungle, Desert, and Old Growth trees and all common trees.

The line tool and the paint tool will require:  30 elemental tungsten, 3000  tungsten, 10 emerald, 30 elemental cobalt, 3000 - cobalt, and 10 sapphire.






Harvesting list (harvesting tools only):
Tungsten - 3000
Elemental Tungsten - 30
Gold - 1000
Elemental Gold - 10
Amethyst - 60
Emerald -60
Sundrop Heartwood - 35 (35x Heartwood and 35x Thistle Seed)

Harvesting list (everything)
Silver - 50
Elemental Silver - 20
Tungsten - 16000
Elemental Tungsten - 85
Gold - 9500
Elemental Gold - 85
Cobalt - 7000
Emerald - 670
Amethyst - 135
Sapphire - 310
Amarathine -10
Striped Wood Logs -30
Plain Wood Logs - 20
Sundrop Heartwood - 105 (105x Heartwood and 105x Thistle Seed)
Vital Heartwood - 120 (120x Heartwood and 120x Ancient Rootstock)

Tier 4
Rinse and Repeat with new materials.

Cobalt pick will harvest: Mithril, Rubicite, Ruby, Diamond, Obsidian, Alabaster, and all lower tier.
Rubicite axe will harvest: Special Jungle, Desert, Old Growth and Tundra Trees and all common trees.


Tier 5
Rinse and Repeat with new materials. Not all materials are available in game.

Mithril pick will harves: Etherium , moonstone, and all lower tiers.
Etherium axe will harvest all special and common trees.





                      

Wednesday, April 2, 2014

Landmark™: Building Block Visuals - Water


Snow and ice were added to Landmark at the end of alpha.

Ice
Tundra Ice

Ice

 Snow
Tundra Snow


Dirty Tundra Snow

Landmark™: Building Block Visuals - Minerals

The plan is to update existing posts with the changes to building blocks. The only additions so far are diamond and mithril and some stone blocks needing marble to make them.

Marble
Large Marble Brick

Medium Marble Brick

Small Marble Brick

Marble Floor Tile

Marble Pavers

Polished Marble

Marble Roof Tile

Polished Marble

Marble Trim

Raw Marble



Amaranthine
Raw Amaranthine

Obsidian
Large Obsidian Brick
 
Medium Obsidian Brick

Small Obsidian Block

Obsidian Floor Tile

Obsidian Pavers

Polished Obsidian

Obsidian Roof Tile

Rough Obsidian

Obsidian Trim

Raw Obsidian
 
 Agate

Raw Agate


 Alabaster

Raw Alabaster



 Amethyst



 Aquamarine



 Emerald



Ruby



Topaz


Tourmaline

 Sapphire
Raw Sapphire

Diamond

 

Monday, March 17, 2014

Landmark™: Building Block Visuals - Stone

Stone Building Blocks as of February 21, 2014. It can be difficult to see the differences in the subtle shading and color.


Worked Slate

Worked Stone Slab

Intricate Worked Stone

Plastered Wall

Large Granite Brick
Medium Granite Brick

Small Granite Brick

Granite Floor Tike

Granite Pavers
 
Polished Granite

Granite Roof Tile

Rough Granite


Granite Trim

Dark Tropical Ocean Rock
 
Light Tropical Lowland Rock

Tropical Alpine Gravel

Tropical Highland Gravel

Tropical Lowland Gravel


Light Tropical Ocean Rock
 

Dark Tropical Alpine Rock

Light Tropical Alpine Rock

Dark Tropical Alpine Rock

Light Tropical Highland Rock

Light Desert Lowland Rock


Desert Highland Gravel



Desert Ocean Rock
Dark Desert Lowland Rock


 New building blocks as of March 13, 2014.

Red Desert Rock
Ancient Forest Rock 01

Ancient Forest Rock 02
Ancient Forest Midland Rock
 


Tundra Lowland Rock


Ancient Forest Gravel 01

Ancient Forest Gravel 02
Ancient Forest Rock 01

Ancient Forest Rock 02